Elsewhere
Everything I ever posted to other people's platforms, brought home. 463 posts and counting.
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The Freedom to Work
Some results from the universal basic income study in Stockton: Those who received unconditional monthly payments were MORE likely to work than those who did not.
Turns out that the foundation of our economic thought, that humans are basically lazy and no-good, is wrong. š
There are way better reasons to explore UBI and other means of repairing our dangerous levels of inequality than increasing productivity, but since thatās what social safety net naysayers lean on, and theyāve been shown to be exactly wrong, why not talk about productivity too?
Itās intuitively obvious to anyone who has ever been stressed out with financial insecurity: Stress hurts productivity. The idea that it benefits productivity is absurd. Stress leads to avoidance, exhaustion, mistakes, self-soothing behaviors.
Extreme stress leads to paralysis.
Economic insecurity might be the #1 generator of productivity-destroying stress, and yet the establishment ruling class of the country thinks itās a tool to be used to increase productivity.
And letās eliminate stress from the conversation altogether. Having some money makes it possible to do things like:
- Hire a babysitter while you take a shift or look for a job
- Take care of health and family emergencies
- Take classes/training
Iāve never met a lazy human. Iāve met disempowered, self-doubting, stressed out, or otherwise paralyzed humans, but never a lazy one. Laziness is a concept invented by a disembodied, coercive culture with no interest in what humans are really like, only what it can get from them.
I donāt know what the right recipe is, if itās UBI or something else, but I do know that opposition to a social safety net rests entirely on a foundation of dumb ideas created by self-hating people.
To have any chance of solving our problems, these ideas need to die forever.
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The Outliner: Where The Human and the Computer Meet
Iāve been in love with the outliner since I first met OmniOutliner (later Workflowy, Dynalist, and now @RoamResearch). Hereās why I think itās so fundamentally important.
The outliner is the closest-to-sweetspot interface we have between a human brain and a computer brain. š
Humans are embodied spatial navigators. Even those of us who think we arenāt spatially gifted have the ability to instantly generate a mental map of everything in a room that we just walked into. Weāre constantly measuring distances, tracking movement, triangulating.
Computers are disembodied rows of switches that grow in capability as they abstract and normalize increasingly complex patterns of rows of switches.
Computers need valid, consistent data. Their rock-solid reliability is tied completely to how inflexible they are.
Humans are flexible enough to take in any kind of data at any time, but they are inconsistent, unstructured, and the only workable systems they have for organizing are based on spatial, real-world paradigms like āfilesā and āfolders.ā
To illustrate: People who win memory contests donāt win them by building databases in their minds with rows and columns. They win by imagining a āMind Palaceā that they walk through and know where all the items are.
We know where things are by where we reliably find them.
This is why the vast majority will always be more comfortable with files and folders than with tagging, relational databases, other abstract computer organization paradigms, even if those interfaces are Betterā¢.
Enter the outliner: The perfect blend between space and structure.
The outliner is both highly structured (rigidly so) and totally freeform, simultaneously. Its primary characteristic is its infinitely-nestable hierarchy.
On the human side, this hierarchy works a lot like files and folders where the āfilesā behave as āfoldersā themselves.
On the computer side, every block has one parent and unlimited children and grandchildren, forever.
Roamās page and block reference behavior/interface has managed to not affect the compromise between human and computer at all. These features have managed to make Roam somehow better both for the human brain and the computer brain.
A yet-unexplored frontier in outliners is the sibling relationship and inheritance up, down, and laterally in the hierarchy. I think OmniOutliner made a pretty big mistake by adding rigid spreadsheet columns.
Iām very curious what @RoamResearch has planned for its Attributes.
To sum up: Files and folders are too human-y and miss out on most of the advantages of a computer. Tagging, databases, and all the varying representations of both are too computer-y and are unnatural and fatiguing for humans to grapple with.
Outliners strike the perfect balance.
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The Awkward Age of The 35mm Adapter
I love awkward little in-between moments in technology. One of the funniest was a two-year period (about 2006-2008) when all filmmakers used these things called ā35mm adaptersā mounted on camcorders. Hereās a picture of one setup that I used to use. š
That little metal monstrosity in the middle with the M on it has a 9 volt battery spinning a piece of ground glass inside. You can attach old Nikon lenses to it. The back of it is a macro adapter that screws on to the camcorder.
This let us actually get larger image circles into our tiny-sensor camcorders literally by making a tiny movie theatre inside a black metal box and filming it with the camcorder. The results were beautiful though.
Every filmmaker was screaming for a large sensor digital cinema camera, and then the 5D Mark II came but it didnāt shoot 24 frames per second š¤¦āāļø. https://twitter.com/zachphillips/status/1343560660555329536?s=21
So we kept using these goofy adapters until Canon stopped being idiots and this brief awkward moment in history was over.
Still, thereās something I like about the 35mm adapter over the 5D. Something analog about that ground glass (but losing 3 stops of light was a bit much š).
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Iām a Software Fan
Iām currently on a team making software and I spent four years as a middling-designer/not-good-developer, but my whole life Iāve been a software FAN. I follow designers/developers like celebrities/sportsgame players.
This is a thread celebrating a few of my favorites. š
First, the OG⦠The @OmniGroup. OmniOutliner might be the software that has had the greatest impact on my life. When you combine the unparalleled utility of an outliner with everything it has inspired and led to, itās hard to think of a more important app (for me).
And to think at one point OmniOutliner shipped with MacOS! Imagine how different the world would be if more people discovered the value of the outlinerā¦
Weāll find out soon: Theyāre finally discovering it with @RoamResearch.
The original @dropbox team changed the world forever, adding a feature that we always expected from our computers. While itās difficult to figure out exactly what theyāre doing now, it canāt be overstated just how important, and how perfect, Dropbox once was.
This is not a favorite at all but Iāll give credit where due. While Iāve mostly hated everything this company has ever stood for, Microsoft Excel was and will always be the app that enabled the ascendency of personal computing. Itās crazy how much of the world still runs on it.
The team at @culturedcode is, to me, the Michael Jordan of interface design. What theyāve done is nothing short of magic: simple, delightful to manipulate with a finger, mouse, or keyboard⦠impossibly good.
Iāve felt for years that Things should have been acquired by Apple and used as the basis for the future of all Apple operating systems. It is Leica-level interface design: perfect, timeless, the apotheosis of the medium in my opinion.
Then thereās the team behind @UlyssesApp. My goodness, what a beautiful and incredible writing app. While I still canāt use it for my work because they wonāt support Fountain syntax (š), I sure hope I can one day.
Things, Ulysses, Leica⦠Whatās with Germans and tool design?
Then there are the lone wolves like Greg Pierce at @agiletortoise who created what is simply a perfect (and perfectly necessary) app in @draftsapp, the best text capture tool to date. Once you realize you can start in Drafts, it removes an unnecessary step from so many decisions.
Another lone wolf who canāt go without mentioning is @marcoarment. Both his original Instapaper and @overcastfm have been reliable, daily companions for years.
Then thereās @lorenb, the designer/developer whose history/portfolio is the most likely to encourage those of us who probably shouldnāt become designer/developers to just move on and do something else with our time.
As much as Iāve been disappointed by @airtable, itās only because I truly feel theyāve achieved the best web interface that has ever existed. The first time I converted a field to a linked record to a table that didnāt yet exist, I knew that this team was the best in the world.
And @figmadesign⦠What sorcery is this? No one was even expecting weād have 10% of this functionality in a web app and now itās replaced Illustrator (!) for many of us. Not only does it have the functionality but it feels more intuitive, more native(!), and FASTER(?!)ā¦
And even though @gruber still hasnāt added three lines of CSS so you can read his site on the mobile devices he blogs about (at this point itās a Bit⢠š), his creation of Markdown has changed my life and inspired so many of us to make our own tools to scratch our own itches.
Inspired by Markdown, I began tinkering with a screenwriting variant only to discover @johnaugust had already done it with what became Fountain.
John and his team then provided the world with the best screenwriting app and even gave us a Courier that doesnāt suck (ššš).
Lastly, @RoamResearch, who I mentioned at the beginning of this thread. Itās the most friendly, flexible, and powerful tool Iāve ever used, but what excites me most about Roam is the next generation of software fans (like me) it has created.
Theyāre the ones Iām following now.
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1Yes = āNo
Saying yes to a thing is exactly equivalent to saying no to everything else.
1 YES equals INFINITE (ETERNAL) NO. Also, 1 NO is much less than INFINITE NO.
So if youāre the type of person who doesnāt like saying no, the best thing you can possibly do is say no. š
Do you have lots of things you want to do? Say no as much as possible.
Not sure what you want to do? You might consider saying yes.
When considering saying yes, itās important to know what youāre saying yes to.
What is this thing? Whoās expecting this thing? Is everything covered? Do the people covering everything know what theyāre saying yes to?
Is this thing worth saying no to literally everything else?
And of course, if you donāt mind saying no, then by all means, say yes.
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Keep Moving
Me, a pedestrian, approaching a street corner.
You, a single car, approaching the same intersection at 90 degrees.
ME (internal dialogue, narrated) Go go just go GO GOOOO!
YOU, A SINGLE CAR (driver politely waves me across) Go ahead little walking person!
This has to stop. š
A car can keep moving and get out of the way without a pedestrian breaking her stride. Itās so much more comfortable to slow down a half-step than it is to awkwardly speed up while a menacing, throbbing car spitting noxious steam and putrescence waits.
Lest you think my position is somehow on the side of the cars, let me be perfectly clear: We pedestrians and bicyclists allow big scary aluminum whales to share our streets. Unless itās putting out a fire or transporting someone with disabilities, itās lucky to be here.
Keep moving and stay out of the way.
Obviously this doesnāt apply when the number of cars is greater than one. If a car has another car behind it, it must stop and wait for all pedestrians, until the heat death of the universe if necessary.
Every motor vehicleās job is to keep moving and stay out of the way. A car is a wickedly dangerous filthy nuisance and we shouldnāt have to suffer its heaving, sputtering sighs or trust the brake-foot of its driver who is typing an email with his meat-thumbs.
Sadly, my car is guilty too. Because a not-insignificant percentage of society thinks itās good and proper when a single car deigns to permit a pedestrian to cross as it waits, we live in a bizarro world where many pedestrians think itās rude for a car to stay out of their way.
While weāre on the subject, can we get rid of cars in cities yet? Once you notice them, itās like HOLY SHIT THERE ARE GIANT UNATTRACTIVE METAL WHALE CARCASSES SITTING IN LITERALLY EVERY PLACE THERE ARENāT SIGNS EXPLICITLY BANNING THEM WHO APPROVED THIS DESIGN?
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Walking Philadelphia
Iāve gotten very consistent with exercise but Iāve never liked doing it for its own sake. The healthiest Iāve ever been was walking/biking 7 miles to work for a year.
Iām thinking about doing something a little crazy: Walking every single street in the city of Philadelphia. š
There are 2,215 miles of roads in Philadelphia, minus a few highways. So if I do a 4-5 mile walk 3 days a week for 3 years, I can easily walk every street. I plan to shoot one roll of film on each of the walks (thatās a lot of rolls of film but I can develop and scan myself).
The tricky part will be getting to the outskirts from Center City where I live. I can pretty easily bike to most of them, but later on I may take the train or bus.
I can use some of that walking time to call people I love on the phone, something I donāt do enough.
This isnāt the first time Iāve done something extreme involving walking. My dad decided to walk around all of the Finger Lakes and I walked two of them with him. One of them was Skaneateles Lake (the best lake ever). It was a 12 hour day of walking. We walked 44 miles.
When I tell people my plan, the first thing most of them say is āYou donāt want to walk every street in Philadelphia!ā It makes me sad. Iāve lived on a lot of streets. There are safe ways to go anywhere (as a man anyway). I wish people could feel less scared of their neighbors.
At first I looked for a real map, but Iām sad to say that it appears the map people who make attractive maps that include every street in Philadelphia and a nice solid outline of the city are all dead and gone. If you know who the Map People are today, please tell me.
Good news, though: Thereās an app called StreetFerret that was made for precisely my purpose, walking (or running or biking) every street in a city, satisfyingly filling it all in, the whole map. It syncs with Strava data. Iād still like an analog map if you know of one.
Itās kind of a perfect little project for me:
- The best exercise for humans is walking.
- I get to see all of Philadelphia (the best city in America).
- Photography is great awareness practice for me.
- I can make calls.
- I can make something from it? Maybe? If itās fun?
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The Girl Squirrel
Iāve been showing favorite childhood movies to my kids (as you do). Man, they sure are violent. It doesnāt seem to bother my kids (didnāt bother me either, I donāt thinkā¦) but this sadistic, monstrous scene from Sword in the Stone has forever scarred us all:
I have to warn you before you watch this scene again (donāt watch it for the first time, just donāt)āI feel like when it ended, a part of me was lost forever. I can never be fully myself again: https://www.youtube.com/watch?v=Vas-TTFyi6M
Thereās no resolution. We donāt pick up the story later. Itās just pure sadness, loss, a death deeper than death.
77.4% of these movies begin with one of the protagonistās parents dying but nothing touches the sadness of this girl squirrel. Nothing.
Perhaps the innate defenses we have to protect us from serious trauma (like the death of a parent) donāt get triggered by this girl squirrel scene, so weāre open to the full spectrum of excruciating pain.
As someone who lost his mom at 5 years old, I can tell you, there are some complicated (if crude) protective mechanisms in place, kind of like a safety valve that shuts off when the flow of negative emotions is too great.
I wonder if the Disney scientists discovered the optimal, maximum pain they could deliver without triggering the safety valve, forever altering all children with the true pain of loss.
One thing is clear: Ratings boards donāt know whatās going to have the biggest effect on kids.
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Thermostatic Unintuitiveness
My friend @Mikey_Two texted me: āMy wife doesnāt understand thermostats. Maybe my biggest pet peeve.ā
This got me thinking about how the design decisions of one interface can completely throw off the intuitiveness of other interfaces. š
Home thermostats start with a pretty big intuitiveness problem: When you set them to a temperature, air starts blowing or radiators start radiating at a different temperature than the current air. The perceived and actual temperature of the new air can vary widely.
Because youāve set the temperature to a specific number immediately prior to the variable-feeling air that comes into the space, itās totally reasonable to assume that the temperature youāve set is relevant to the temperature of this new air.
It isnāt.
Allowing for some ramp up/down, HVAC systems are either distributing the hottest or coldest air they can until the temperature reaches the number on the thermostat. Then they stop.
But when itās āreally hot,ā a not-small percentage of people set it āreally coldā to compensate.
What ultimately ruined peopleās understanding of how thermostats work is the car thermostat. Car thermostats have the same controls as a home thermostat, but the blowing air, from inches away, is dialable to the just-right-goldilocks temperature. Itās intuitive. It āmakes sense.ā
I donāt claim to have the solution to thermostat interface design, but I think it might look a lot more like a progress bar than the current ambient temperature ticking up or down.
70 [š§š§š§āāāāāā]
That might help.
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Open Closed Source
The assumption is that the way to monetize is by locking everyone into your walled garden āfor freeā and then feeding them as chum to your fellow aspiring monopolists.
- This is supposed to be illegal, 2. Itās a foolās game longterm, and 3. It ignores the power of software. š
The true power of software is in its costless replication. The ability to āstand on the shoulders of giantsā has never been more stark than it is in software. Once a thing has been built, someone else can start, immediately, right from where the last person left off.
Thereās a huge middleground between open source programming tools and the monolithic applications that have sucked up the attention market. āNo-codeā platforms have sprung up to let ānon-programmersā build tools, but most are ultimately aiming to become further walled gardens.
The sad irony (and ālost valueā if thatās how you think) is that those in the best position to help new companies prototype and solve new problems (and spur Growth⢠and Innovationā¢), are the walled garden kingpins themselves.
And they can make lots of money doing it.
Iām not talking about anything revolutionary or even novel. A simplistic example is white labeling.
If we can all benefit from (and pay for) access to Amazonās cloud infrastructure, why canāt we benefit from (and pay for) Twitterās microposting infrastructure, for example?
Twitterās a pretty good example because it behaves like a simple protocol and itās very easy to imagine hundreds of businesses that could use it. If Twitter opened up white label access, they could have a piece of the revenue of every one of those hundreds of businesses.
Iām not talking about Twitter becoming Twilio and providing some kind of metered API for programmers to use. Iām talking about Twitter saying āHereās your own Twitter and an ever-growing set of customizations, hereās a license, and hereās what it costs to use.ā
Instead of needing to weigh every feature or development decision against āwill this work for literally everyone in the world?ā 100 new social networks could test, say, 100 ways to create safe communities online.
There are gobs of money to be made here and the only barrier to that is lack of imagination. Anyone who thinks the most optimal web is one where five advertising companies own the whole thing is just a sad sad person waiting for the inevitable heat death of the universe.
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Giving a Fuck
Over my first 5 years as a creative director I closed 95% of the jobs I wrote a proposal for. While it may have had something to do with price (I tried to price āhighā which turned out to be ājust enough to stay in businessā), I think most of it had to do with giving a fuck.
Iām not the one writing proposals at my production house anymore but, needless to say, my percentage had dropped off significantly before I stopped being the one primarily responsible. Iād like to explore why and share some experience about what has worked the best for me.
Lest you assume that after years of giving a fuck I became jaded and gave less of a fuck: This is not the case. I give as much of a fuck now as I ever did. But, at some point, how much of a fuck I truly give stopped making it on to the proposal page.
Thereās a dreaded compromise in a creative company between the creative energy it takes to do great work and the (very similar if not more intense) creative energy it takes to write great proposals.
Adequately managing creativebrain burnout and replenishment is mission critical in a creative company. For very sound reasons, we usually decide to favor real work weāve been hired for over proposal work. We try to āstreamlineā as much of proposal-writing as possible.
The more a proposal is āstreamlined,ā the less care it conveys.
There are as many ways to demonstrate care through a proposal as there are people writing proposals but I believe that this demonstration of authentically giving a fuck is pretty much the whole game.
Beyond demonstrating competence and fitting the budget, the message of every good proposal Iāve written is āI understand your creative challenge and am thinking about it deeply. Iām genuinely excited to find solutions and I give even more of a fuck about the outcome than you do.ā
This canāt be faked. This person is coming to you with something very important to them, something that connects many parts of their work and objectives, their hopes and dreams. The only way to convince them itās important to you is by finding the genuine fuck you give.
And the only way to find that is by being honestly curious and empathetic, digging in and allowing their problem to become your problem.
When you know youāre the one who should have the job, they will too.
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The Economics of āFreeā
Itās Basic Economicsā¢.
For The System⢠to be sustainable, when you buy a thing, you must receive less value than you paid.
value /ĖvalyoĶo/ benefit, usefulness, importance
When you pay $0 (Twitter/Facebook), the only way thatās sustainable is if they make your life worse. š
Iām not making the claim here that āfreeā products always make everyoneās life worse (Iāll save that argument for another day). Iām just saying that the companies are actively trying to make everyoneās life worse.
Itās their only path to profitability.
āAll profit-seeking businesses have incentive to provide as little as possible relative to cost. How is this different?ā
If you pay $10 and get $5 in value, at least thatās $5. If you pay $0 all the company can do is rob you or inflict cruelty on you and charge others to watch.
The way this is usually discussed is āYou are the product.ā
While this is true, it isnāt specific enough. āYou are the productā means that you are subhuman, beneath contempt. Any thought of benefitting you can only be in service of tricking you into less benefit and more pain.
This isnāt just bad for the customer, by the way. This is bad for the company, for the humanity of the people working there, for culture, war and peace, and the world at large.
āFreeā products are simply the apotheosis of a purely extractive attitude in business.
The way out of this is clear: Charge the people who use your products for your products, and give them value: Make their lives better.
If you have a āfreeā tier, be sure itās only ever in service of attracting customers to an honest exchange of value.
When evaluating any product, the first thing you should look for is where and how you can give the company money in exchange for the value they offer. If you canāt find that, run screaming into the night.*
*as I hypocritically post this as a Twitter thread, for āfreeā
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How They Getcha
āThey donāt build them like they used to.ā
The idea that materials used to be expensive and labor cheap (or free/enslaved) tries to explain this, but itās much better explained by the fact that maximization of profit has no interest in building something that lasts. š
The past few years of my collecting creative tools has been focused on those things that just ācanātā be built anymore, not because there arenāt the people with the skills and desire to build excellent tools, but because the economic system wonāt support those who build them.
Letās take the example of mechanical film cameras. Because no one will build them anymore, thereās a limited supply. These tools last forever, until you break them (and even then you can fix them, more on that later).
This means that prices will just go up and up.
My assumption has been validated. Since I started collecting film cameras a few years ago, most of the cameras Iāve bought have doubled in street value. I didnāt buy them as investments, but can you imagine if digital cameras increased in, or even held, their value?
Funny enough, my fascination with this subject started with a 1971 Seiko watch. Once I learned about how it worked (no one had ever taught me about mechanical watches with no power or battery), the fact it was still working (and cool) ~50 years later got me thinking about a lot.
Our profit-maximizing culture (fully codified in publicly-traded markets) is designed to eliminate as many expenses as possible and then try to hide all the cheap plasticky bits under the hood. Not only does this devalue everything we buy, but it destroys pride in craftsmanship.
Not only does profit maximization make it so we canāt have nice things, it writes off all damage to the natural human creative spirit and to the environment. The saddest part of all is that it doesnāt even accomplish the one benefit it claims to provide (cheaper goods).
The only reason a modern tool seems cheaper is because of the price on the label, which doesnāt account for all the hidden costs and the fact that itāll be thrown away in 3 years or sold at an 80% loss.
Letās take an extreme example from the film camera world. I believe that Leica is the only company still producing a mechanical film camera (they and Nikon are the only companies producing a film stills camera at all).
A Leica MP costs ~$5,000 and will still work exactly as well 200 years later (maybe much longer). It can be left to great-great-grandchildren or sold at a high price at any point in its lifetime.
A Canon DSLR costs ~$3,000 and will be in a landfill in fewer than 10 years.
Whatās counterintuitive is that more expensive things are usually ultimately less expensive to the owner, not to mention to the environment and to human happiness.
We have this idea about companies selling thingsāthat āhow they getchaā is by charging more. Thatās an antiquated concept of how they getcha. How they getcha is by giving you less, exploiting labor, and destroying the world.
The lower the price, the more suspicious we should be.
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Looking for Horse Movie Recommendations
A question for horse people who like horse movies (I would not presume that all horse people like horse movies): Where does The Man From Snowy River rank among horse movies?
I have no frame of reference, but the franchise really seems like a premium horse cinema experience. š
My 3-year-old is really into horses (unicorns, but horses can sometimes scratch the unicorn itch). I want to make sure that, as she grows up and ventures out into this world, I am providing her with a strong foundation of taste in horse cinema.
When I watch The Man From Snowy River and particularly Return to Snowy River (in which Brian Dennehy has been casually swapped for Kirk Douglas without acknowledgment), my immediate reaction is: This seems like a LOT of impressive horse depictions.
I would estimate that 80%+ of shots in this these films include horses, and some of the shots include (no exaggeration) HUNDREDS of horses. The horse-to-shot ratio is extremely high.
The acting and acrobatics performed by these horses exceeds what I understood to be possible.
Iām no horse expert and have not done a comprehensive survey of horse cinema, but itās hard for me to imagine there are other films with this many horses of this quality.
The films also have what should be an iconic score.
https://www.youtube.com/watch?v=AyRb2_g7gQw
I approach this judgment with caution, however, because I donāt want my daughter to one day be rejected by a horseclique because of her fatherās pedestrian understanding of horse cinema culture.
In addition to amazement at its pure feats of coordinated horse athletics, Return To Snowy River makes me also question whether there could be a story more rich in horse drama.
Spoilers ahead.
The death of Danny the Horse as he demonstrates a second time his ability to run down a steep hill is more devastating than the death of Artax in The Neverending Story, and to say that Jimās relationship with The Stallion is dramatically complicated would be an understatement.
The Stallion ākillsā Jimās father. Jimās ātamingā of The Stallion marks the moment he becomes a man (The Man). In the end, not only does Jim befriend The Stallion and ride him to victory, but The Stallion saves Jimās life thanks to his wild instinct. Jim then sets him free.
If there are any horse cinema connoisseurs out there who can give me any recommendations to vary my daughterās horse cinema palate, I welcome recommendations.
And thank you.
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Relentfulness
In the past I have celebrated ārelentlessness.ā Here is the first-listed definition of ārelentā:
reĀ·lent /rÉĖlent/ abandon or mitigate a harsh intention or cruel treatment
Iām interested in abandoning all harsh intentions and cruel treatments. Iām switching to relentFULness. š
Itās obvious where this comes from. We want to win and because we live in a coercive culture we assume that we can get more performance out of ourselves by pushing harder. The more painfully we can inflict harsh intentions and cruel treatments, the better our chances of winning.
One of the problems with inflicting harsh cruelty on ourselves is that weāre biologically programmed to avoid pain. Thatās not a bug. Itās a feature. But the culture would have us believe itās a bug.
When youāre relentless, you set up all the conditions that promote avoidance.
Iām not coming at this theoretically. Iāve now experimented with mitigating harsh and cruel treatment since before Christmas. Some results: Iāve exercised 75 days in a row, done my job better than ever before, and Iām actually working on āpassion projects.ā
Oh, and I feel good.
The joke is totally on relentlessness because I get way more done when I donāt treat myself like shit. Relentlessness does the opposite of what it claims. It both makes you sad and unhealthy and it causes you to do less.
The really tricky thing is that it seems relentfulness cannot be pursued for the sake of productivity. Thatās relentlessness in disguise. And if, like me, relentlessness is all youāve known, itās very difficult to trust that relentfulness will lead anywhere good.
A belief canāt simply be claimed or mantraād into power, particularly when thereās an opposing incumbent. For a new belief to win, the truth of it must be experienced directly.
Go easy on yourself. You may find, as I have, that relentlessness was never a virtue, or even useful.
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False Dependencies
One trick Iāve frequently played on myself is āsince THIS isnāt good enough yet, thereās no point in doing THAT.ā
I allow a weak link to become a dependency with the power to invalidate the whole chain. š
āSince the design for my blog isnāt quite right yet, thereās no point in posting anything.ā
āSince Iām not in the shape I want to be in, thereās no point in dressing nice.ā
āSince I donāt have a perfect system for organizing my stuff, thereās no point in putting anything away.ā
Iām writing about this today because I need to remind myself that these are all false dependencies. Theyāre tied to self doubt, to a feeling that Iām not good enough, that I donāt have what I need to do X or Y.
I forget that Iām ultimately responsible for setting any dependency.
I have a habit of adding as many false dependencies as possible, aiming for this perfect set of conditions before I can start.
Constraints in creative work are essential and important. Dependencies are not.
A Constraint helps us finish something. A Dependency prevents us from starting something.
A (simple) Constraint: āI have one hour to post 250-500 words.ā A Dependency: āOnce this (task of indeterminate length) is ready, I can start.ā
Dependency is Constraintās evil twin.
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Premature Automation
Working on automating a thing before youāre already doing the thing regularly is almost always a bad idea (though it can be fun).
And itās always a bad idea if youāre working with a team. š
I was reminded of this the other day when I noticed this guy had a screenshot of his blog post for the postās social image, so you could read the beginning of his post when he shared it on Twitter: https://twitter.com/jakobgreenfeld/status/1366363872324542468?s=21
Brilliant! He must be using some kind of plug-in that runs a headless Chromium browser that loads and takes a screenshot andāI asked him, excitedlyā¦
His response: https://twitter.com/jakobgreenfeld/status/1366777955213582340?s=21
Those of us who like to play with automation (āLeave matters of the robots⦠to the robotsā¦) are always jumping the gun with automation, over-engineering something before weāve even fully understood the problem itās solving by encountering it over and over.
We spend all this time automating, perhaps with justifications to ourselves like āthis thing wonāt be worth doing at all if it doesnāt happen automatically.ā This is usually just Yak shaving, often to avoid doing the thing in the first place.
Sometimes weāre prematurely automating just for fun, because we like playing with computers and robots. Thatās fine, but if itās something weāve put between ourselves and doing the thing we care about, itās probably just a common Yak.
This becomes particularly unhelpful when weāre working with a teamāwhen others need to use the products of our automation. Most of them a) wonāt get it/care, and b) when it inevitably doesnāt do what they expect or doesnāt cover an edge case, theyāll just do it manually anyway.
Now youāre not just the premature automation person, youāre the angry premature automation person.
This happens all the time. So many software applications exist to accomplish a task that would have been done better manually with a spreadsheet, or by email, or on paperā¦
And all this leaves aside that most stuff isnāt actually worth automating⦠Could a robot do it? Sure. But is the time and context switch that it will take to automate worth it, particularly since the automation is inherently inflexible?
Probably not: https://twitter.com/zachphillips/status/1366780348516990978?s=21
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My First COVID Vaccine
Yesterday morning, I got my first COVID vaccine.
The fact that tears well up in my eyes when I say or type the words āThis last year has been hardā indicates to me that it has, in fact, been hard. š
At this point, my tendency is to hem and haw about how lucky and privileged I am and how this has been so much harder for most everyone else than for me (all true) but Iād like to question my motive here, because I wonder if I might be accomplishing the opposite of my intention.
The purpose of acknowledging my advantages, privileges, and arbitrary luck is presumably to not be selfish, to increase my capacity for empathy and compassion for others, to honor their pains and struggles, and hopefully to inspire myself to action to provide needed change.
But are these really my underlying motives? I worry they are not.
More importantly, I worry that my response, which amounts to a rote vocal minimization of my own pain, actually accomplishes the opposite of my intention to cultivate a greater sense of compassion for others.
When I feel the impulse to caveat every pain (or celebration) with an acknowledgment that āI donāt really have a right to complain or celebrate because blah blah blah,ā I think Iām doing at least two really unhelpful things, and with faulty reasoning behind them.
- Iām not allowing myself to fully feel or process my suffering, which I require to appreciate the suffering of others.
- On some level Iām using the acknowledgment of othersā pain as a false device by which I can soothe uncomfortable feelings.
These arenāt my intentions.
Itās possible to look at something that seems to be important to your intentions, to evaluate carefully whether itās true, to determine that in fact it is true, yet be looking in entirely the wrong direction.
I want to lean into this experience. To really feel it. I need to cry.
Cutting off compassion to yourself doesnāt preserve more compassion for others. It does the opposite. Itās a clumsy soothe, an avoidance of experience like any other, its own kind of suffering.
Money and positions in power structures are limited resources. Compassion is not.
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Power Puttering
Yak Shaving isnāt always bad. Most of the skills I have were cultivated in the process of Yak Shaving. Discoveries. Useful digressions.
If you lean inĀ to Yak Shaving, you can achieve another thing entirely: Power Puttering (I think this term was coined by @hotdogsladies).
For those unfamiliar with Yak Shaving: When I explained the concept to my coachĀ @m_ashcroft, he sent this Bryan Cranston scene fromĀ Malcolm in the MiddleĀ and itās a perfect illustration: https://youtu.be/AbSehcT19u0
Power Puttering is Glenda the Good Sister Witch of Yak Shaving.
Power Puttering is about just going with the flow of Yak Shaving, allowing the task at hand to diverge seven different ways. You just keep moving. Never stop moving. Podcasts and books on tape are great companions for this.
Power Puttering can be incredibly relaxing.
Proper Power Puttering requires eliminating interruptions, and certainly any and all judgments of whichever putterpond youāre deep into.
Caution must be employed, because getting knocked out of a deep, earthy Power Putter is a recipe for snapping at loved ones.
As soon as you begin to judge your Power Putter negatively, it becomes a common Yak. Be kind. Be open. Just allow the exploration.
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My First Few Screenwriting Tips
First: Screenwrite however you like. Aside from formatting, there really arenāt rules. There can and should be as much style, personality, and nuance in screenwriting as any other form, but here are a few tips/frames that might help beginners. š
- The main purpose of the screenplay is to allow readers to see the movie in their minds, ideally at the right pace. You can really cut out all filler, especially āWe see
ā and add lots of visuals. Sentence fragments are fine/encouraged.
.EXAMPLE 1A, FOREST, DUSK
We see a battle taking place in a forest of pine trees. We hear sounds of clashing swords and men screaming.
.EXAMPLE 1B, FOREST, DUSK
Hundreds of men slice through the brush and one another, barely able to see. Swords, axes, screams of death.
- Film is 80%-90% visual. Dialogue is cool/fun, but writers (because theyāre āwritersā) almost universally start out in screenwriting with 800% too much dialogue and 90% too little visual description.
A useful exercise: Try writing your movie without any dialogue.
Another pitfall with dialogue: Writerly folks can easily spend way too much time on it too early. We rewrite a dramatic row ten times before weāve visualized our movie, possibly discovering that the scene is way too long, out of place or rhythm, or is visually deadly.
- Itās easy to start directing the film on the page, announcing camera placement, movement, and cuts. This can be helpful in certain cases but it comes with problems. It violates my first tip above. Excessive visual instruction ironically makes it harder to visualize the movie.
Humans have incredibly capable imaginations. Just as āa picture is worth a thousand words,ā words can evoke thousands of images. As soon as you say āThe camera pushes in on her face,ā youāve taken your reader out of their imagination and youāve lost the emotional thread.
- In regular prose, you can describe a characterās inner life. Your words are all there is. A screenplay is an intermediate document for creating a movie. In a movie, what is on the screen is all there is.
Try not to write things that arenāt on the screen.
- This last one may seem obvious but itās stunning how often itās overlooked: Be a writer! Have fun! I know great writers who, for some reason, when they try screenwriting, immediately turn dry and boring, focusing so much on rules and conventions that everything dies.
I donāt intend for this to be prescriptive. These are just some tips/frames that could be helpful and that I find myself offering to almost every beginner who gives me a script to read.
One more thing: I canāt recommend John August and Craig Mazinās Scriptnotes podcast enough.
- The main purpose of the screenplay is to allow readers to see the movie in their minds, ideally at the right pace. You can really cut out all filler, especially āWe see
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Writing for One Person
One probably-helpful-to-lots-of-people-but-not-to-me piece of advice: āIf youāre having trouble writing for an āaudience,ā try picking one person and write only for them.ā
This actually strengthens my paralysis.
Thereās a different reading thatās interesting, though. š
Writing is, by itself, helpful to me. When I write, I feel better, think better, Iām more pleasant to family, friends, and passersby. Exercise comes easier. My Sense of Impending Doom knob is turned at least three clicks to the left.
But why publish? Why not just journal?
Itās these questions of āWhy publish this?ā that remain, even when itās clear that writing simply makes me happier/nicer/better: āWhy are you putting this out there? Who is this for? Who gives a damn about this?ā
The answer that satisfies me right now is: āMaybe one person.ā
So, to me, writing āfor one personā means that if what Iām writing, along with all the attendant benefits to my health and happiness, could possibly be of use or of interest to one person who I may never know, then thatās a good enough reason to press publish.
I think of those who have written the half-baked, way-too-niche, sometimes-cringey stuff that helped me along the way. Thank God they didnāt let ego bullshit stop them.
The vast majority have never, and will never, hear from me, but Iām at least one person they wrote for.
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Slowing Down
Almost everything is possible when you slow down.
The only reason it seems hard to slow down is because weāre viciously screaming at ourselves to speed up. š
Slowing down is, in fact, the ease-y-est thing one can do. It requires zero effort. That can be read two ways. Both are true but the second reading is more instructive:
- Slowing down requires ZERO effort.
- Slowing down REQUIRES zero effort. šš
The reason itās so hard to release effort is because our entire society is fully bought in to the notion that the way you get things done is through force, coercion, effort. We can say we donāt believe these things but they are fully internalized.
It takes a big leap of trust to consider:
- What if I stopped yelling at myself about the book I havenāt written?
- What if I stopped trying to force myself to exercise or āeat rightā (whatever the fuck that is)?
- What if I let go of this Drill Sergeant voice?
Or does it?
Letās appeal to the āreasonable,ā āgrown-upā part of you for a moment: Whatās the worst that could happen if you gave up self-coercion for, say, one hour? Five minutes? One breath?
Think youāll be worse off?
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Weāve (finally) Reached Peak Camera
Most people donāt know this, but we reached Peak Microphone more than half a century ago. Most of the best microphones, pre-amplifiers, and even processing tools we have today were available in the 60s.
Iām happy to announce that we have now (finally) reached Peak Camera. š
On pure image resolution and color fidelity, we actually reached Peak Camera around the same time as Peak Audio, more than half a century ago, but motion picture film (as beautiful as it is) will never be practical or affordable. Digital (sadly) is a requirement of Peak Camera.
For still photography, we reached Peak Camera lonnnnng ago, other than specifically low-light photography, but to be clear, Iām considering motion picture to be a critical requirement of Peak Camera, because it is. The people want it.
Okay, moving onā¦
We have a tendency to assume that a technology can always get better. That simply isnāt true when the limiting bottleneck is our human senses, our ears and eyes. And Iāve already written about why perfect realism has never been a goal of photography in the first place.
Digital imaging has spent the past 25 some-odd years trying to get that maximum useful fidelity we had already achieved with film. We got mostly there (in my opinion, film is still ābetterā) for professionals about 5 years ago.
Now weāre there for people with ~$1,000.
This means you can (finally) safely buy a camera. The images and footage you get (the reason to have a camera) wonāt get any better. This is Peak Camera. If youāve got ~$1,000 and want to make the best 2D representations of reality humanity will ever achieve, todayās the day.
Which camera you should buy depends on all kinds of factors, but if youāre even mildly interested in photography and cinematography and want to spend the minimum amount for the maximum photographic return, a camera that you can grow into and never fully exhaust its capabilitiesā¦
I recommend the Fujifilm X100V. For most people, this is the last camera you will ever need in your life (assuming it survives, which I expect it to).
In addition to being Peak Camera (all cameras are now), it was designed by toolmakers who actually like photography.
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My Commitment to Learning in Public
Today I am making a solemn commitment: Going forward, I will do as much of my learning as possible in public. One reason Iām doing this is to repay my debt to the thousands of generous people who have publicly shared their learning, immeasurably improving my life. š
Every person who posted in a forum about how they got a microphone to work, every kid who put up a 42 minute YouTube video about how theyāre currently doing unit testing, every person who wrote publicly about their struggles with writing publicly⦠I owe them all.
I have (almost) no aspirations of building a āchannelā or amassing followers. I know that most of the esoteric stuff Iām learning might appeal to one other person in the world 20 years after Iām dead.
That would be the greatest fulfillment of the deepest promise of the web.
Even if your goal is to become a Profitable YouTuber⢠with a hyper-focused channel/brand (nothing wrong with that), I hope you never get so focused that you canāt share your learning somewhere.
It takes little extra effort, it helps you, and it might change someoneās life.
The best way to thank an Internet Pal is to do it for someone else. You have no idea the effect that your rambling post about getting your spaghetti carbonara just right could have. It might be the thing that opens up an entire culinary world to someone.
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Tot towers.
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Creative Tool Choice & Quality
A creative intention necessarily includes tool choice. Without āputting pen to paper,ā The Intention doesnāt transform into The Act. It remains daydreaming (nothing wrong with daydreaming unless it isnāt wanted).
Here are some reasons why tool choice often becomes a block. š
The two big reasons we get hung up on creative tools are:
- āMaking stuffā could as accurately be described as āplaying with creative tools.ā Some tools are more fun than others (Play is what weāre doing here).
- The pernicious, meaningless thought: āQuality is important.ā
Many will say āCreative tool obsession is just PROCRASTINATION from THE WORK.ā
I used to think this. I now know that this frame is deeply unhelpful. Judging oneself this way is the surest path to probably never making anything, and doing so joylessly.
It also simply isnāt true.
Addressing the āQualityā noise first (itās just noise): Artistic Quality a) is not a Real Thing, b) can only even be discussed in terms of the creative intention, which includes the tools chosen, and c) has never once been helpful to think about when approaching creative work.
Itās certainly counterintuitive that focusing on quality wouldnāt help you produce higher quality. A lot of truths are counterintuitive in this coercive, managerial culture.
All of this Quality thinking can be summed up in the phrase: āThis better be good.ā
Feeling inspired?
Letās say we take the quality nonsense seriously⦠We can only even have an entertaining discussion about creative quality in terms of its intention, which includes tool choice. Therefore, tool choice cannot affect quality.
Yes, this is what Iām saying: Creative tools cannot affect even a notion of artistic quality, because that quality could only be judged on the full creative intention behind the work, which always includes the tools chosen.
What about just āgetting it rightā? Canāt this be measured? Again, only in terms of intention.
Did you intend for that shot to be 3 stops underexposed? No? Then yeah, that didnāt work.
Was the shot underexposed because your camera is bad in low light? Then you have two choices:
A) Acquire the tools to fulfill this arbitrary intention (hard), or B) Shift your arbitrary intention to account for the tools you have (easy)
Neither choice affects Quality.
My use of āarbitrary intentionā isnāt pejorative. Creative intention is and should always be arbitrary. Like Play.
MY 3-YEAR-OLD Weāre going to stack these blocks as high as they go until the tower falls.
There is no reason. The decision has been made and we are doing it NOW.
But because certain tools allow/encourage creating certain types of stuff, our creative intentions tend to flow into what Iāll call Pools of Practicality. This is why football/soccer/calcio is the most popular sport in the world (and it isnāt close).
Iāll write more about Pools of Practicality and how they create illusions and false choices around creative tools at a later date.
Meanwhile, may we all have fun with our creative tools. They matter. A lot. But theyāll never affect the quality of our work.
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People ā Brands
One person may have many brands, but no brand may have a person. š
Our culture and economic system beckons people to become subservient to brands. Brands attempt to possess as many people as possible. People determine a brandās value. Individuals then attempt to turn themselves into brands, which they perceive as more valuable than themselves.
As soon as one tries to become a brand, one loses oneās ability to see. Vision is narrowed. Awareness collapses. Tyranny pervades. All decisions become either overtly or covertly in service of The Brandā¢.
Brands have many names, wear many costumes, and whisper many friendly, āencouragingā words. Just remember: They are a paper bag of french fries. Eat them with salt and ketchup before they get cold, if you like, before disposing of their greasy trappings. They are nothing.
One should have oneās own newspaper. Oneās own art gallery. Oneās own talk show. Oneās own fan club. Oneās own garage sale featuring carnival rides.
If one wants.
One may have as many brands as one may hold in oneās clutches.
Brands are commodities, people are not.
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Top 5 Bad Companies I Give Money To
Here are the Top 5 companies I willingly give money to, ranked by how against my values it is to do so, counted down from āterriblyā to āmost unconscionably.ā
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eBay/PayPal
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Google
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Facebook
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Amazon
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Factory Farming Monopolies
Iāll also rank them by āhardest to break from.ā
eBay/PayPal is an example of a company thatās never done one good thing in its entire existence because it just stumbled into being the only game in town at what it does. I have no patience for a company with this much power to make the web better and more valuable to others but refuses to make even a 2% effort. Disgusting.
Google is an example of a company does much of its job very well, but they picked exactly the wrong job, becoming an advertising and mass surveillance company when they could have actually usefully indexed the worldās information for use/reuse and the advancement of humanity. A heartbreaking missed opportunity.
Facebook is a combination of the absolute worst of eBay/PayPal and Google. Theyāve both never made a single attempt to do something good, ever, and they started their whole business with the singular purpose of mass surveillance and destroying anything good that anyone ELSE might want to do along the way. They are abominable.
Amazonās endgame is the full monopolization of everything. They are an incredibly efficient, Borg-like machine who cannot be stopped. We cower and wait for the day they finally subsume all resources, labor, and human culture and happiness into the gaping abyss of their unquenchable maw.
And finally, the collection of Factory Farming Monopolies that own all of big agriculture. They needlessly torture animals 24 hours a day. I think itās probably the worst thing we all allow to go on (and in my case, pay to support š¤¦āāļø) with near unanimity.
The worst part of the Factory Farming Monopolies is I think it would actually be the easiest to give up direct support to.
So in order from least difficult to most difficult to break from completely, here are the same five:
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Factory Farming Monopolies
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eBay/PayPal
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Facebook
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Google
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Amazon
So the worst actor is the āeasiestā (still hard) to break from.
Iād be very curious about othersā feelings about this subject, both my lists and their own.
Iāll do another thread specifically about why I rank them this way
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